God of War (2018) Review
“She would die to see him live. Only a parent can understand.”“So you would let me kill you?”“If it meant that you would live... Yes.”
With the emerging popularity of multiplayer games and battle Royale games, there has arguably been more pressure put on single player stories. Seemingly everyone in the world (Thanks Drake) is playing games like Fortnite, PUBG and Overwatch. While these types of games are incredibly popular, there are a small group of us that are left wanting more. As a child I was captivated by stories of heroes and emotional hardship. The new God of War hit the mark on what I look for in a good game, and it’s one that I will remember forever. For those of you who haven’t played it yet, this game is remarkably different than the previous trilogy. The most obvious change is the camera angle which has switched from a far view to a very close third person. What is most impressive is how the entire game is one continuous shot, as there is never a loading screen for transitions. Going straight from fighting a boss, climbing on top of a dragon, to simple exploration, all with no camera cuts is just remarkable. The franchise also switched to a much more RPG like theme with an emphasis on crafting weapons and armor. Being able to craft and update new armor, talismans, enchantments, and abilities was a grind, but one that was insanely rewarding and refreshing.