NGT is BACK in 2020 after a 2 month break. December and January are notoriously light on game releases following the absolute deluge that is the Holiday season. These past two months have given me ample time to rethink this article series and its future. For quite some time now I have done this as a weekly series, and after much thought I have decided to turn this into a monthly series. I came to this conclusion for several reasons. A monthly series gives me more time to work on each NGT more; there were many times where I felt rushed to get NGT out the day of, as each week went so quick. I wanted to observe how I felt not having this weekly requirement, and I will say it was much less stressful. NGT started to feel like a time suck when I wanted it to be fun.
For those that do not know, I manage Game Infinite entirely in my free time while working full time elsewhere. I simply don't have the time to give it the quality I want each week, but I do think a monthly format will be better for me and for those who enjoy the series. In addition to more time free to spend on each article, I will also have a larger pool of dates to pull releases from. Committing to a weekly post meant that sometimes the games selections were slim or maybe even uninteresting. There were weeks where I tried to find something interesting about the most random unheard of games I didn't care about or ever intended to play. I found writing week after week about so many games that didn't interest me felt a little like a chore. The new monthly format means there is by far a much greater chance I will have a personal investment in the games in the article. February alone has several I am very excited to play. I also want to reassure that this "Shift down" will actually give me more time for one off articles and more articles on other interesting varied subjects. Not only do I think this change will make NGT better, but also allow me to produce other articles!
"New Game Tuesday" showcases some major game releases on the first Tuesday of the month! Scroll down to see if any of the major releases appeal to you!
1. Apex Legends Season 4
Release Date: 2/4
Platforms: Xbox One, PS4, PC
Developer: Respawn Entertainment
I can't express enough how excited I am for season 4 of Apex Legends. Apex was definitely my favorite game of 2019 (even if I thought our GOTY Jedi Fallen Order was objectively better in overall value/impact). I have invested countless hours into it and moreso it has become my go to default game, the game I play when I only have 30 minutes or just want to relax. Season 4 has arrived and with it brings the terrifying new Legend, Revenant. This Terminator-esque machine hitman definitely left an impression when Respawn pulled one of the more creative character reveals since Blizzard had Sombra hack her way into Blizzcon. Respawn initially revealed another legend, Forge as the hero for Season 4, complete with promos, stats, and information; only to have him assassinated by Revenant in a clip on social media. I have to say I didn't see that one coming. While we mourn Forge isn't coming to Apex, Respawn has made up for it by giving us a terrifying and menacing new machine Legend. With this new season we also see a new sniper rifle (because it isn't the category of weapons with the most in it already...) I will be for sure streaming some of Season 4 on Game Infinite's Twitch so make sure to stop by.
2. One Punch Man: A Hero Nobody Knows
Release Date: 2/27
Platforms: PS4, Xbox One, PC
Developer: Spike Chunsoft
Publisher: Bandai Namco
I talked about in the Most Anticipated Games of 2020 article that 2019 was the year I "discovered" a love for Anime. I finally got into several series and dove into that whole section of nerdom. One of the series that quickly became my favorite is One Punch Man. I have several Manga, statues, and collectibles of the series already and when rumors of a game were circling I was very intrigued. However, the very nature of the satire ridden universe and ridiculously OP, albeit embraced OP, character Saitama, while make for entertaining TV it certainly brings difficulties for making a video game. I think the way Bandai Namco and Spike Chunsoft have worked around the invincible nature of Saitama is very clever. They have made a fighting game where Saitama is a time based hazard. It is kind of hard to explain but a clever way to keep the spirit of who he is while delivering a fun game for players. I don't expect this game to win any awards, but I can't wait to have fun with it.
3. Darksiders Genesis - Console Release
Release Date: 2/14
Platforms: Nintendo Switch, PS4, Xbox One, PC, Stadia
Developer: Airship Syndicate
Darksiders Genesis gives me anxiety. It gives me anxiety because the Darksiders franchise is like that bad relationship that you keep going back to because of a great first date, even though everything since then has been bad. I loved Darksiders the first one. It was an instant classic in my top 20's. I love the lore, the universe, the character designs, the premise. I mean come on, how bad ass is it to play as a Horseman of the Apocalypse. I felt bad ass and challenged at the same time, something very rare in games. Darksiders 1 is absolutely amazing.
Darksiders 2 was bad. I mean it wasn't awful, but it seemed like everything good about the first one was striped away and so many bland boring cliche RPG elements were stuffed into it unnecessarily. I once called it "Puzzle Porn" with a lack of monsters and unlikeable protagonist. I mean how can you take something as potentially cool and badass as the "grim reaper" and reduce him to a grunge singer who broods.
I thought Darksiders 3 would bring back some of the simplicity, get rid of the fluff, and give us a more likable character with Fury. They had such an opportunity to give us a strong dynamic female character with a name like Fury. She could have been amazing. Instead we got a one dimensional brooding character who just happened to be female.
Now we have Darksiders "Genesis". It had several red flags. This is called a "spin-off" by the developers and publisher alike, which in the industry is sometimes code for "we don't promise it is any good". It also isn't being made by GunFire games who made 1-3; it is being made by Airship Syndicate (the developers behind Battle Chasers Nightwar. Sometimes when a franchise is handed off to another developer it is a sign of trouble, more so when it is handed to a lesser experience team who hasn't done much. Top it all off this spin off is getting a genre change to any easier lower budget genre. The twin-stick top down shooter genre is easier to make and cheaper than full blown 3D action adventure. Genesis also got a split release, something usually a sign of rushed low budget development.
Will Genesis be worse than the previous installments or something fresh and exciting? I want this series to experience a rebirth and be amazing but I know enough about red flags robe cautious here. Still, despite being disappointed in the last two games and having low expectations, for some reason I can't explain I still call myself a fan of the series and am extremely looking forward to playing this game. I'm like a fan of a football team that keeps losing. I can't explain it, I just love Darksiders.
Release Date: 2/14
Developer: Media Molecule
What the hell is Dreams? I'm not really sure if it is right to call it a game, but more of a game building simulator? What do you call a game that its main "gameplay" mechanic is to allow players to build their own games? There doesn't seem to be a set art style or rules to the game. When you watch trailers, you see what seems to be an endless super cut of indie-game-like mini games able to be made by players. It would be like if they gave us Super Mario Maker in 3D with way more creative control. It is kind of hard to imagine, but how is it a "game" and not a "game engine"? We also are never shown in trailers how the "game making" really even works. It is strange for sure. This isn't the first strange "build the game your way" pitch we've gotten, but Sony seems to be swinging for the fences with this one on PS4. It is so weird, maybe I'll have to try it out.
5. Bayonetta / Vanquish 10th anniversary Bundle
Release Date: 2/18
Platforms: PS4, Xbox One
Developer: Platinum Games
I remember both of these games coming out back in the 360 era, and outside of only a small quick play of each I never got a chance to really play these. I never got a chance to really play much of Bayonetta and regret not trying it when 1 and 2 came to Nintendo Switch. Both of these games are getting a generational upgrade however, with both running 4K 60 on the One X or PS4 Pro. If you never got a chance to play these like me or want to re-experience them then now might be the time on it's 10 year birthday.
6. Zombie Army 4: Dead War
Release Date: 2/4
Platforms: PS4, Xbox One, PC
Developer: Rebellion Developments
Publisher: Rebellion Developments
Oh dear God another zombie game. As if the name already didn't sound like a straight to sci-fi-channel, free on VUDU, monster movie, I don't know if I will be able to bring myself to give this an honest chance. I've already admitted in many articles that the zombie genre is a whole gaming-prejudice of mine. And for good reason, the zombie genre is overridden with undead awfulness. For every World War Z out there are a seemingly a million carcasses of unfinished unpolished buggy ready to walk into our game rooms. World War Z last year renewed my faith that zombie games could be anything other than trash, but I'm still not sure if I am ready to trust again...
As always, stay tuned here on Game Infinite News for the latest gaming news! Check back next month for New Game Tuesday!